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Bugs:

When hugging the left wall at the start it vibrates the screen 

I can leave the map by going to the bottom right corner of the map (no walls that blocks the character)

Strengths:

I like the sprite's expressions and the theme of them being in the forest 

Weakness:

Unclear on what is a wall and where is a place to go 

No animation (unless you haven't got to that point yet)

Changes/Improvements:

Continue to develop the game 

Make the wall of the game a bit more noticeable (maybe change the colour or add in a different texture like a log)

Further develop the character sprites with some colour

Bugs:

Not many bugs


Weaknesses:

Make it more clear if there is invisible walls? 


Strengths:

Very cute art style and texture of the background.

Improvements:

You could make the game have a full screen

You could add some animation to the character 

Make an end goal

Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test

Didn't encounter any bugs

Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game?

I really like the canvas texture of the background and my guess is that the graphics aren't quite complete but they look like they have lots of potential to look great.

Weaknesses (visual style, animations, sounds, gameplay) What is the weakest part of the game?

Not very obvious what the purpose/win condition is, and why you are collecting the bush things

Changes or Improvements Are there any (small and reasonable) changes or improvements you would recommend?

Finish graphics, and maybe make clear what the objective is, also make boundaries more clear but I assume this will be fixed once graphics are done.


I really like the hand-drawn art style and how the background correlates to where you can walk. 

I like the character design and the little cloud-like people hiding across the map.

The objective is not clear, but it was simple to find the keys and walk about. However, after finding the second key I was unsure of where to go next. 

Bugs

The camera exposes untextured areas at the beginning. Also the player doesn't flip when changing directions.

Strengths

The map is very unique. I like your use of textured brushes to make it look like real canvas.

Weaknesses

It's not very clear what the actual goal of the game is. Also it's hard to navigate as there are no clear boundaries.

To improve

Even if it's just in the game description, explain what the aim of the game is. 

bugs - sometimes I'm getting blocked by walls a lot, I like the handmade effect of the visual style, the keys blend in with the background a little so I didn't notice for a little while. I really enjoyed the game and am excited to see the end result

bugs: there is like an invisible wall, idk if there is meant to be a key to use but it is very unclear. also the camera awkwardly snaps to the player character. this could be made a lot more smoother.

strengths: I like the traditional mediums used and the textures that you have applied to you work. also the designs for your creatures are very cute. I love them so much. (:

weaknesses: I don't know what the objective is for the game or how to navigate through this game. I can tell that there is a lot more to this game but I cant tell what to do very well.

  1. Bugs Describe briefly and accurately any bugs (errors or problems) you spotted in your test 
  2.  Strengths (visual style, animations, sounds, gameplay) What are the best parts of the game? Weaknesses (visual style, animations, sounds, gameplay) 
  3.  What is the weakest part of the game? Changes or Improvements 
  4.  Are there any (small and reasonable) changes or improvements you would recommend